(text-colour:(hsl:120,0.8039,0.5,0.85))[[You]] sit up in a foreign and uncomfortable bed to rub your eyes and clear your vision. Peering around the small room, you start to wake up and instantly realize that you are locked in a mental-facility (text-colour:cyan)[[bedroom]].
- [[look around your room]]
- [[rush over to the window]]Swinging your legs off the (text-colour:cyan)[[bed]] onto the cold conrete, you notice a few things around the room. Theres a metal (text-colour:cyan)[[toilet]] across from you, a (text-colour:cyan)[[nightstand]] next to the bed up agaisnt the wall,and a (text-colour:cyan)[[clock]] on the wall above your pillow.
A buzzer sounds as [[the door swings open]] A 10' x 10' stuffy room. There are 2-inch, white, square-tiles going halfway up the wall, with the rest of the wall and the celing/floor being a dusty grey cement. The room has doors similar to those in insane asylums – a cream colored, sliding metal door, with metal windowpanes on either side of the door. Jumping off the bed, you rush over to the window panels. Across the concrete-floored hallway, you see a few rooms lining the wall. Which appear to be [[nicer quality rooms]].A metal-framed twin-size bed with a thin stiff mattress, and one pillow, without a blanket or headboard.It is made entirely of metal, with one rusty pipe connecting it to the tiled portion of the wall. With dirt and grime covering the entire surface, this toilet clearly was not cleaned often.An average-sized, circular, bright-blue clock is mounted to the concrete wall above your bed. The time reads 7:55 am.A small and thin, metal nightstand, consisting of one usable drawer. The nightstand is rusty and aged, but inside the drawer of the nightstand, is a dusty, heavily used deck of cards sitting inside amongst dust and dirt. You look over at the clock, it reads 8:00 am, and a sweet-looking nurse walks into the room. "Hi, I'm (text-colour:(hsl:120,0.8039,0.5,0.85))[[Nurse Angela]]; here are your pills that you take every morning to feel better." Setting the (text-colour:cyan)[[clothes]] on the nightstand, she smiles brightly and hands you a water bottle.
- [[take the pills]]The rooms across the (text-colour:cyan)[[hallway]] are more luxurious, with queen-size beds, multiple blankets, and a porcelain toilet. I wonder if they are for other types of patients or possibly the staff working here. Then, your thoughts disappear as they are interrupted by a loud buzzer...
- as the buzzer sounds [[the door swings open]]Your thoughts begin to fade after giving Angela back the water, and memories become harder to grasp. Starting to panic; you can't even remember your name. Your stomach drops as you realize that you should NOT be here.
- [[attempt an escape]]
- [[lie down on the cot]] When Angela is buzzed out of the room, your swipe the Keycard off her sleeve and run down the hallway. Not knowing the layout, you dont know where to run. Brutus walks thorough a double-door in the middle of the hallway, which could be your exit.
- [[run towards the exit]]As you lay your head on the pillow you start to realize how relaxed your body feels. A nap could really help you ease your mind.
-[[take a nap]]You wake up to the sound of your stomach rumbling. Turning to look back at the clock, It now reads 11:45am. With your memories still foggy, you look around the room for something to focus on.
- [[play w/deck of cards]]
- [[use the toilet]]
- [[look out your window]](text-colour:(hsl:120,0.8039,0.5,0.75))[[Brutus]] quickly whips out a yellow stun gun, but he pulls the trigger before you can even react. Your body tightens up as the 50,000 volts flow through you, and you feel yourself falling backward.
- [[your vision turns to black]]Waking up, you are back in your room. The back of your head is pulsing, probably from bouncing off the concrete so hard. Vaguely remembering that you need to escape, you jump to your feet.
- [[try the door]]
- [[pace anxiously]]The facility's patient uniform includes a set of grey sweats, a short-sleeve white t-shirt, and a pair of white non-slip shoes. The door to your room is locked. You remember the buzzer sound from before when Angela came in at 8 am. It must be on a timer...
[[pace anxiously]] After pacing the room for a few minutes, the buzzer sounds, and (text-colour:(hsl:120,0.8039,0.5,0.85))[[Nurse Ben]] walks into the room, "Its time for lunch buster."
- [["I'm starving."]]
- [["not hungry."]]With Nurse Ben rushing you down the hallway, you notice another (used) patient's room to your room's right and pass by a steel keycard door on your left; through a tiny window on the door, you notice a bed with leather arm/leg straps inside. You are then pushed through another steel door into the [[cafeteria]].(text-colour:(hsl:120,0.8039,0.5,0.85))[[Ace]] quickly walks through the doorway and stops a few feet in front of you before saying, "You wanna have some fun?" throwing you over his shoulder. You bounce at the weight of Ace's walking and stare at the dirty concrete floor on your way to the [[cafeteria]].As you enter the (text-colour:cyan)[[dining area]], you catch a glimpse of another female patient sitting at one of the other tables. She must be who is living in the room beside yours. (text-colour:(hsl:120,0.8039,0.5,0.85))[[Nurse Ben]], who supervises during meals, mumbles, "just don't ask her too many questions," as he walks away.
- [[eat your lunch]]After eating the not great, but edible food, you dedide to walk over and introduce yourself to the other patient.
- [["Hey I'm..."]]She turns to you suddenly, cutting you off, she says, "Hi, I'm (text-colour:(hsl:120,0.8039,0.5,0.75))[[Grace]] - I'll make this quick - the staff carries keycards on them. You can use them on all locked doors to get us out of here. Now SCRAM!"
- [[go back to your seat]]
- [[stay and ask more questions]]Looking over at the clock, you notice it's 1 pm. The Cafeteria door swings open with Angela standing behind it, "Lunch time is over little man; let's get you two back to your rooms."
- [[follow Angela into the hallway]]As you begin to ask another question, you're suddenly cut off by a loud screeching noise coming from Grace's mouth. The security guards burst through the door and drag her into the hall. As Nurse Ben passes you, he whispers, "Because of you, she's going berzerk, and now we have to end her suffering." You walk back to your seat and...
- [[cry your eyes out]]
- [[fume with anger]]Pulling a standard deck of 52 playing cards out of the nightstand, you decide to sit criss-cross on the floor. Playing a game of solitaire will surely help you focus and pass a little time.
- [[greet Nurse Angela]]Sitting down on the toilet, you stare up at the ceiling spotting all the random smears of what could be dried blood. You finish relieving yourself and sit down on the bed, the ring of the loud buzzer fills your ears.
- [[greet Nurse Angela]]Across the concrete-floored (text-colour:cyan)[[hallway]], you see a few rooms lining the wall. They are more luxurious, with queen-size beds, multiple blankets, and a porcelain toilet. I wonder if they are for other types of patients or possibly the staff working here. Then, your thoughts disappear as they are interrupted by a loud buzzer...
- [[greet Nurse Angela]]Nurse Angela walks in and says, "Hey sweetheart, I know you might still be adjusting, but let's go get some food in the cafeteria." As she turns towards the door, you...
- [[walk behind her]]
- [[take keycard and run]]Heading down the hallway towards the cafeteria, you see another (used) patient's room to your right while catching a glimpse of a double keycard door that could be an exit. You also pass a steel keycard door on your left; through a tiny window on the door, you notice beds with leather straps. Angela then guides you through the [[cafeteria]] doors.(text-colour:(hsl:120,0.8039,0.5,0.85))[[Ace]] quickly walks through the doorway and stops you with a hand on your chest. Giving Angela back her card, he says, "You wanna have some fun?" throwing you over his shoulder. You bounce at the weight of Ace's walking and stare at the dirty concrete floor on your way to the [[cafeteria]].This hallway is as wide as a hallway in a hotel, but with concrete walls, floor, and ceiling, with each room being separated by a 1-inch thick concrete arch. Each end of the hallway is visible, with a light mounted to the wall and rooms on either side. On the right side, at the center of the long wall in the hallway, there is a double keycard door, and across from that, on the left side, are two doors, separated by the same size as two rooms. The right door leads into the cafeteria, and the door on the left side, closer to your room, leads into an examination room.Like a prison cafeteria, the room is made entirely out of concrete floors & brick walls. Two circular metal picnic-style tables are bolted to the floor. The surface of the stools and tables are shiny, while the frame of the table is painted a matte-gray finish. In the center of the room there are hanging lights that are also seen in the hallway. At the far end of the dining area, a buffet-style counter stretches from one end of the room to the other. Above the counter, in the center of the wall, hangs a bright blue clock – the same clock in each of the patient bedrooms. On your walk back to your room, towards the center of the hallway, you notice a set of (text-colour:cyan)[[double doors]]. Considering that all the other doors led to bedrooms, a cafeteria, or the examination room, this had to be the way out.
- [[follow Angela back to your room]]Two solid metal sliding doors, with metal-bar handles running horizontally across the center of the door. They are the same size as all other doors, but bolted to the center of the door, above the handles, is what looks like a keycard swipe machine. Similar to the cafeteria and exam room.You feel exhausted once you return to your room, so you lie down on the cot and take a quick nap. Afterward, you sit up to look at the clock, which reads 4:30 pm...
- [[try to use the toilet]]
- [[think about Grace's advice]]
- [[play a game of solitaire]]
Sitting down on the toilet, you stare up at the ceiling spotting all the random smears of what could be dried blood. You finish relieving yourself and sit down on the bed. A loud buzzer sounds, and you hear a soft voice, "ready for dinner sweetie?"
- [[follow Angela to the cafeteria]]You fight your memory fog and eventually remember her exact words, "the staff carries keycards on them. You can use them on all locked doors to get us out of here." A loud buzzer sounds, and you hear a soft voice, "ready for dinner sweetie?"
- [[follow Angela to the cafeteria]]Pulling a standard deck of 52 playing cards out of the nightstand, you play a game of solitaire, which will surely help you focus and pass a little time. A loud buzzer sounds, and you hear a soft voice, "ready for dinner sweetie?"
- [[follow Angela to the cafeteria]]After eating dinner, Nure Angela escorts you back to your room. She stops to check her reflection in one of the windows, and you notice her keycard clipped to her sleeve. Angela wouldn't even catch you if you snatched it.
- [[take the keycard]](Grace) 17 years old
A petite, 120lb Caucasian female with long strawberry-blonde hair tied into a long braid. With freckles that lightly fill her slightly pink cheeks.
Grace always wears a white straight jacket and non-slip shoes. She seems extremely friendly but is the only other patient in the facility. She loves to eat the facility’s food.
* she loves to eat the facility's food
* bothered by long conversations(Brutus the Security Guard) 55 years old
A 300lb Russian Male, almost bald, with a bushy grey beard. Brutus now has a right glass eye, which he lost as a child during an icepick battle.
Bitter due to the recent death of his wife. Brutus works for the (TPA) Threat Protection Agency, a " heavies " company that assists mental facilities with their patients.
* can squeeze the air out of patients
* works (midnight to noon)(Nurse Ben) 35 years old
A 150lb Male with messy, short-brown hair that’s swiped to the side. He’s always found wearing his favorite white nurse uniform and non-slip shoes.
After many mistakes in the past, Ben was banished to being only a nurse, and he takes his anger/frustrations out on other patients.
* Nurses give morning medication at 8 am
* Nurses escort patients to the cafeteria(Clark)
You are Clark, an 18-year-old Caucasian male with a muscular physique and a newly-shaved head. Clark averages a 4.0 and wants to be one of the greatest detectives on the planet.
Although his memories are in a fog, he’s constantly in detective mode, curious about the objects around him and if they could serve a purpose in helping him escape.
* quick to come up with ideas
* weighs 125lbs (lighter/faster)(Nurse Angela) 24 years old
A 140lb African American Female with black hair that’s slicked back into a bun. She’s always wearing randomly colored nurse uniforms with non-slip shoes.
Angela has just graduated from Med school and strives to help the mentally ill. She believes she’s the most beautiful girl alive but still cares immensely about her patients.
* Nurses give morning medication at 8 am
* Nurses escort patients to the cafeteria(Ace the Security Guard) 38 years old
A 250lb Caucasian Male with a fresh shave and short spiked-up black hair. He is in the prime of his physique and comes from a generation of "heavies."
Ace continuously drinks energy drinks that make him faster. He also works for the (TPA) Threat Protection Agency, a "heavies" company that assists mental facilities with their patients.
* can quickly knock out patients
* works (noon to midnight)After a few moments pass, Nurse Ben walks into the cafeteria. "Let's get you back to your room, cry baby."
- [[follow him into the hallway]]After a few moments pass, Nurse Ben walks into the cafeteria. "Let's get you back to your room, buster."
- [[follow him into the hallway]]On the way back to your room, you manage to peek a glance inside the exam room window. Only to see Grace strapped down to the small bed, trying vigorously to escape. You also noticed the security guard beside her, holding a syringe filled with a poisonous-looking bright green liquid.
- [[return to your room; feeling guilty]]Sitting on the cot, you glance up at the dried blood on the ceiling. Quickly recalling what Nurse Ben said, "Because of you, she's going berzerk, and now we have to end her suffering." You stand up, filled with adrenaline.
- [[play a game of cards to relax]]
- [[mess up the room in an outrage]]Pulling a standard deck of 52 playing cards out of the nightstand, you decide to play a solitaire game. A few moments later, a buzzer sounds and Nurse Ben walks into the room, "get up off the floor, you're dirty enough, and it's time for dinner."
- [[Follow Nurse Ben to dinner]]After flipping over your bed and nightstand, Security Guard Ace rushes into the room and punches you in the jaw, knocking you out before you can even say a word. Your vision turns black as you feel your body hit the ground.
- [[wake up]]You sit up in a foreign and uncomfortable bed to rub your eyes, but you cant; leather straps bind your hands. Peering around the small room, you realize you're inside the (text-colour:cyan)[[exam room]]. Nurse Ben kicks the door open and immediately picks up the geared drill. He starts hand-cranking the machine as he steps closer; you quickly realize that you're about to see Grace again.
(text-colour:(hsl:0,0.8039,0.5,0.85))[GAME OVER]The interior of the exam room is the same as the bedrooms, about 10' x 10', with cement floors and half-tiled walls. There are four beds, all with leather straps to tie down patients. At the front of the exam room, beside the entrance, is a metal table that holds a scalpel, geared drill, and two hypodermic needles. The two needles are filled with a foreign neon-green liquid that emits a low green light on top of the metal table it's laid upon.As you step through the cafeteria doors you notice Grace is nowhere to be found. You quickly turn to Nurse Ben and ask...
- [["Is Grace coming?"]]Without hesitation, he looks you dead in the eyes, "You're the only one here buster; who is Grace?." Your stomach drops, realizing that she is never coming back.
- [[sit down at the table]]You sit down, finally having a moment to collect your thoughts. This facility is willing to kill any individual that defies them, so you will have to play along. You better forget whatever your old life used to be because this is your new one.
(text-colour:(hsl:0,0.8039,0.5,0.85))[GAME OVER]Sticking the keycard in your pocket, you quickly walk back to your bedroom... After a few moments pass, you hear some commotion in the hallway; Ace was escorting Nurse Angela and Ben through the double doors; presumably out of the building for the night.
- [[contemplate your opportunity to escape]]You realize that you must escape before Nurse Angela returns in the morning, or else she will notice her keycard is gone. You could leave now, but you'd have to wait a few minutes for them to get clear of the building. Then, suddenly you remember graces advice from dinner, but all she said was to wait until midnight.
- [[leave in a few minutes]]
- [[wait until midnight]]After giving the Nurses a few minutes to clear the building, you head for the exit. Pulling the door open, you realize that it's always been unlocked. Suddenly a loud buzzer fills your ears. Knowing security will be here any second, you panic and sprint for the double doors.
- [[swipe the keycard]]Laying backward on your bed, you stare up at the clock with graces words repeating in your head, "wait until midnight." Why was it so crucial for it to be midnight...Then, as the clock hit 12:01, (text-colour:(hsl:120,0.8039,0.5,0.75))[[Brutus]] slowly passed by the room.
- [[Take the opportunity]]You pull on the sliding door, which opens to what looks like the small (text-colour:cyan)[[lobby]] of a bunker, with an elevator centered on the far wall. This has to be your way out!
- [[run for the elevator]]Halfway to the elevator, you feel a hard object bounce off your head and onto the floor. Stopping to look down, you notice an energy drink; the same brand Ace drinks religiously. Ace must be in... before you can even finish your thought, you feel your head swinging downward, smashing into the floor, knocking you unconscious.
- [[wake up]]The lobby is more lengthy than it is wide, which measures about 20ft x 40ft. The only visible exit is the shiny/metal elevator at one end of the lobby. On the opposite wall is a keycard door leading into the facility hallway. The room's interior is very bleak - with thick, dark gray cement floors, walls, and ceiling. The cement tiles that make up the floors appear aged and worn, apparent in the detailing of scratches and chips. There are two long metal desks, one on the left wall and one on the right. Above the right desk, a power box hangs on the wall, emitting a faint buzzing sound. A bowl of brightly colored green and red apples adorns the desk on the left wall, the only item in the room. Pulling the door open, you realize it's always been unlocked; suddenly, a loud buzzer fills your ears. Sprinting at Brutus, you quickly swipe his taser off his belt before he can turn around. Aiming it at him, you instantly fire the stun gun. As he falls sideways, he hits his head and knocks himself unconscious. You immediately spin around and head for the double doors.
- [[swipe your keycard]]You pull on the sliding door, which opens to what looks like the small (text-colour:cyan)[[lobby]] of a bunker, with an elevator centered on the far wall. Before running for your exit, you also notice a breaker box to your right.
- [[ignore it; use elevator to escape]]
- [[open up the breaker box]]As you escape the facility, the elevator doors close, and your memories suddenly flood back...
You lost your mother at a young age and later attempted to help your father, battling a mental personality disorder. In anger, your Dad turned the situation around and lied to the authorities. He told them that (you) his son had a mental personality disorder instead, getting you locked away in a mental facility for as long as possible.
(text-colour:(hsl:0,0.8039,0.5,0.85))[GAME OVER]You see a switch that says Main-Power and switch it to the OFF side. The entire facility turns to darkness—buying you just enough time to save Grace and leave together!
- [[quickly save Grace]]
- [[forget her and run]]Holding hands, you escape through the elevator doors together. Grace throws her newly-freed arms around you as the doors close, "Thank you, I never thought you'd come back for me." Saying nothing, you pull her in, kissing her...
(text-colour:(hsl:0,0.8039,0.5,0.85))[GAME OVER]As you escape the facility, the elevator doors close, and your memories suddenly flood back...
You lost your mother at a young age and later attempted to help your father, battling a mental personality disorder. In anger, your Dad turned the situation around and lied to the authorities. He told them that (you) his son had a mental personality disorder instead, getting you locked away in a mental facility for as long as possible.
(text-colour:(hsl:0,0.8039,0.5,0.85))[GAME OVER](align:"=><=")+(box:"X=")[The Mental Escape]
(align:"=><=")+(box:"X=")[By: Colton Poole]
(align:"=><=")+(box:"X=")[(text-colour:(hsl:0,0.8039,0.5,0.9))[[PLAY]]]